Building a Waste Empire
How routes, pricing and territory form the economic core of Waste RTS.
DEVELOPMENT REPORTS / THE ARCHIVE
Ideas, systems and decisions. Follow the work behind the games.
7 reports
These are example reports, not published development announcements. Publication dates are pending.
How routes, pricing and territory form the economic core of Waste RTS.
Turning political pressure, intelligence and historical events into strategy mechanics.
Development notes from the studio and the systems behind our games.
Exploring route density, collection and truck deployment.
Design ideas for garages, transfer stations, recycling and landfill capacity.
Exploring uncertainty and intelligence in political strategy.
Historical conditions, political power and player-driven outcomes.
No reports in this category yet. More intelligence is on the way.
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Development reports, playtests and release alerts, when there is something worth sharing.
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